MELEX MAYHEM

SIM MODE

WEATHER
Rain
Wind
Clouds
GAMEPLAY
Morning
Traffic
Thermals
Collisions
Rope Breaks
Game Speed
GRAPHICS
Grass FX
RADIO
Style
Level
HOW SETTINGS WORK
WEATHER
RainControls weather events mid-day. Light speeds up glider returns and adds rain visuals. Heavy urgently recalls all airborne gliders. Storm is dramatic — everyone comes back immediately and dark clouds fill the sky.
WindAffects glider approach behaviour. Calm = straight-in landings. Normal = mild drift. Gusty = gliders swerve sideways on final — harder to predict where they'll touch down.
CloudsSky cloud coverage in aviation oktas (0/8 = clear, 8/8 = fully overcast). Cosmetic unless combined with Rain. Higher oktas also make rain storms look more convincing.
GAMEPLAY
MorningHow the day starts. Hangar = sky is empty at dawn — drive to the west hangar door to pull out gliders one by one before anything can fly. Airborne = gliders are already in the air when the day begins, landing and cycling normally from the start.
TrafficHow often new gliders arrive to land. Low ≈ 3/day. Medium ≈ 5/day. High ≈ 9/day. Crazy = as fast as you can possibly handle. More traffic = less time between arrivals = more pressure to keep slots clear.
ThermalsHow long launched gliders stay airborne before returning. None = immediate returns. Weak = short circuits. Strong = 30% of gliders soar for most of the day, keeping parking slots occupied and blocking space for new arrivals. The main difficulty lever.
CollisionsOff = no collision damage. Runway = game over if you drive onto the runway while a glider is landing. Full = any contact with a moving glider ends the day.
Rope BreaksChance the winch cable snaps during launch. The glider levels off and rolls — you must clear the runway before the next arrival. Rare = 10%. Often = 30%. Freq = 50% (every other launch).
Game SpeedHow fast real time maps to the 11-hour game day. Slow = 6 min/day (relaxed). Normal = 3 min/day (standard). Fast = 1.5 min/day (frantic). Also affects how quickly the melex battery drains.
GRAPHICS
Grass FXOff = flowers only (~250 sprites, lightest). = full grass blades + flowers (~600 sprites). = double density (~1200 sprites). Higher settings look lush but may slow down older devices — try 1× first.
RADIO
StyleNormal = standard ATC-style tower calls. Chill = relaxed pilot banter with a more laid-back atmosphere, including evening mood calls after 3 PM.
LevelOff = silent. Warn = runway conflict warnings only. Normal = full tower radio on every landing. Chatter = pilots chat between flights for extra airfield atmosphere.

PRIVACY

ANALYTICS

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SERVER LOGS

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FONTS

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LOCAL STORAGE

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CONTACT

tom@segelflug.io

RUNWAY INCIDENT
DAY 1
LAUNCHES: 0
LANDINGS: 0
DAY 1
Launch 10 gliders today
Morning dew on the grass. Wind is calm. A perfect day for soaring.

HOW TO PLAY

Drag from your Melex to draw a route. It follows your finger!
Gliders land on the runway. Tow them to the launch area.
Delivered gliders get winch-launched. Keep the airfield moving!
Don't cross the runway during landings — crash!
09:00
00
00
PARKING
BATTERY

PAUSED

SOUND
Music
100%
Sound FX
100%
RADIO
Level
NORMAL
MUSIC

START LIST

Album Art
MELEX SOUND SYSTEM
0:00 –:––
TRACKLIST